Making it stick: Guilds (Archive)

This image isn’t directly related, but it looks cool doesn’t it?

The topic has been tackled many a time before, but I figure it is worth mentioning once more. That said, let’s take a look at guilds. In Champions and City Of Heroes they are Super Groups. In some games they were called clans, EVE called them corps, but the most universal term we use are guilds. While the power a guild could have varied, they all still hold true to the same concept. In Age of Conan it allowed to be a collection of people creating a keep. The “City Of” games, as well as EQ2 gave you the option to create teleporters to save you some trouble in transit; For a fair number of F2P titles, it was just another contacts list to keep track of, while in EVE it opened up new opportunities in both trade and conquest. Not only that, without an official guild system people still tried to create their own makeshift communities in games, like in Runescape, and even Diablo 2 (Though the quality of the latter was very, very low). Of course, if you wanted you could go farther to apply this to real life as we have towns, cities, and government. There is nothing particularly new about guilds culturally, no.

But that’s not to say there is nothing interesting about it, quite the contrary. It’s said quite often that if you want to better dedicate to yourself to a game, you join a guild. In the case of EVE, it’s claimed to be the only viable way to play. But this is also a time where solo play has grown more prevalent. In fact, most of the “executive” gamers that review MMOs are rarely associated with a guild. We go into these games alone for the most part as we make our observations. Though, it’s also worth noting that for a long time many of those folks had horrible retention span. But now is a time of flux, as it is made clear Tobold is mostly a WoW guy. Meanwhile, Syncaine is sticking with DarkFall; though rumor has it is no longer the case, the Virgin Worlds crew, along with what I have named: Virgin Worlds Europe ( Van Hemlock and the Yellow Spandex guys) are all playing LOTRO. While these folk do not have a guild per se, they do have a static group. And let’s not forget Karen who runs Revelry and Honor back at EQ2.

A cohort of mine once told me a long time ago in City of Heroes that he thought guilds were a bad idea. He reasoned with me, “MMOs are social games, and creating guilds just divides us.” The statement reeked of a philosophical debate better argued out by politicians; Though I had to admit, he had something of a point. Guild drama had torn people apart, and while some had stayed in their respective game because guilds moved, people have also moved because the guild wanted to. However my friend forgot the nuances of the situation. That wasn’t at the heart of a guild, but ultimately problems with the people. In the end Guilds are just a tag and some tool sets that better allow us to work together. I can’t imagine EVE would be very fun without guilds, and large raid content would be thoroughly trashed without guilds to provide sufficient structure. I can’t imagine life without guilds, but I imagine there must be flaws. I’m sure if they were so great, I would have found my way into a good one by now. Are you a solo player? Is it by choice? If you’ve got a guild, what are the pros and cons? Do you see any barriers to joining a guild?

I’m curious.

Land As Far As The Eye Can Sea (Archive)

Hey guys. You wanna chat? If yes, you probably should go talk to someone, because these paragraphs, although they say a lot, never let you get a word in edgewise (In other news, I’m still not that funny).

Poor humor aside, I’m willing to bet money that if you read this blog you also probably know about Dark Fall’s Sea Expansion . While I applaud them for working on this game so diligently, I’m most interested about the fact that Aventurine is actually letting people sail the seas of Agon. Like it or hate it, you have to at least give Darkfall credit for staying so true to itself. Although I’ve played the game and know that it isn’t quite my thing, every time I see an update on it I feel like there is a crowd of the “cool” people cackling about the fact they’re in the cool game while I go around flapping wings and fighting crime.

Back to the sea though, I must say that water and I don’t get along much anymore. Sure, I drink plenty myself, but after falling asleep in the shower enough, suffering from sea-sickness for nearly every-boat ride I have ever been on, I have learned to be quite wary of it. Quite honestly, I wish I had straight rocker hair like Beau, because I have to completely soak my hair when I get out of bed so that it doesn’t come out as some surreal mohawk.

Imagine it like this, only worse.

But…uh, yeah. I hate water. Despite that, I always feel especially fascinated by it, and I was remarkably disappointed when Pirates of the Burning Sea flopped. In the end, I was underwhelmed by the execution, though I was glad they gave it a try. Never the less, that hardly means my desire to see sea-faring was satiated. I distinctly remember feeling somewhat entertained waiting for the boats during my brief sojourn in WoW. And always I enjoyed get aboard that boat and searching the few rooms in it, and watching the boat go across the water, which would ultimately transfer into a boring loading screen. I almost wished that it just hid the loading screen with just a longer wait aboard the boat. I’m not even saying I want to be captain aboard a bout. More than likely I’d be horrible sailor because I was too busy throwing up overboard, or even worse on the deck or something.

While I’m not going to pound on the devs for not thinking of this or declaring this to be a must in the next MMO, but why don’t we even use boats as a setting anymore? In the same way people wanted to walk aboard their starships in Star Wars Galaxies, and plenty more clamored and begged still to explore more of the ship space in Star Trek Online. Even DDO, with so many instances, nearly all of them are just going through large land masses or dungeons of some kinds. Of all these IPs, and some as vicious as they are, I somewhat doubt that the only thing the ocean is good for, is to be a convenient excuse for a loading screen.

Are there any sort of settings you’d like to see presented more often in your game?

((This Archive post has been edited to better reflect the current market. Other minor changes to improve quality were made.))