Free Play Reviews: Dofus (Archive)

Hey guys, Riknas again, if you didn’t pick up on it from the title, this week I’m covering Dofus by Ankama. Take a seat, and enjoy (Or try, at least.)

The Story

This game takes World of Warcraft’s accessibility to a new level, by giving a simple story that most children could understand, it’s so short it hardly warrants its own section. I don’t even have an excuse why it does have its own, other than “I feel like give it one.”

There is legend of seven elemental eggs, each with great amounts of power, as an adventurer, you seek to collect them, and become a great hero. It’s not much more complex than that. However if you really want to read it, just click here.

That said, if you’re a big fan of huge back-stories and the like, you might want to just turn back now…

Getting Started

Okay, so you’re still reading. If you are, then I would assume that you’re either interested/not-bored by the story, or  you just really like reading what I have to say (If only that were true…).

After booting up the game, if you have not chosen a server to go on, it will automatically choose one for you with priority first on your location, and then on population.

Soon after, it will ask you to choose your gender and class.

The classes all have basic stories behind them(All about as complex as the main story…), and each represent a different race and god.

The twelve races consist of:

Iop’s Heart: The knight character, with decent defense and attack.

Cra’s Range: The archer.

Feca’s Shield: The tank.

Sacrier’s Blood: Your berserker DPS class.

Sadida’s Shoe: A witch class, focusing on using living dolls to attack their enemies.

Osamodas’s Whip: Another summoner class, sending animals to do their bidding.

Enutrof’s Fingers: An adventurer class, focused on weakening enemies to make them easier to fight themselves.

Sram’s Shadow: A rogue class, with emphasis on traps to start combat.

Xelor’s Sandglass: A time wizard (Or something like that…) that has emphasis on preventing the enemy from participating in combat.

Pandawa’s Pint: A warrior class that gets strength from ale (Similar to white-trash like myself), that enables them to carry their allies to safety.

Ecaflip’s Coin: A warrior class that bases everything on chance, giving you the opportunity to do tremendous damage, or actually heal your enemy.

Enirispa’s Hand: A caster class, focusing on buffs to empower their allies and themselves.

After choosing what suits you best (Or picking which furry you like most, you dirty perv) You should feel free to customize your character, once again though, don’t expect anything too elaborate. In this character creation, the biggest change you’ll really have is the gender of your character. The rest you’ll be effecting is the color of your outfit and hair. Yea. I tried thinking of a joke to make about how painfully simple that is, until I realized a week had gone by and I had a dead-line to make.

After that, and a brief cutscene you’ll finally be able to enter the world, where you find yourself in front of a statue of your god, and an Eagle Man who is willing to help explain the world around you. This is also rather brief, and only really explains combat, which is already rather simple. However you also will have a small blue pet called “Boone” that will explain things to you as you go along to explore the world.


This game is unique both graphically, and in how you play. You view the world beneath you, looking down on your character Diablo style, as opposed to the traditional MMO where your camera trails directly behind your character. On top of that, the world has a very anime-cartoon ( I don’t know if that can be considered an actual phrase, but I don’t care) look to it. Movement is performed by clicking where you want to be, and your character goes to that location the fastest way possible. The world is heavily instanced, and you travel to different areas by walking onto little compass shaped symbols placed on the edges of the area you’re in.

On top of that, it boasts a unique combat system which is similar to the Xbox 360 (And now PS3) game Enchanted Arms. If you liked that, you’ll probably like this style of play. In Dofus, when you enter combat (Which is performed by walking into hostile NPCs you see) you are sent into an instance of the very instance your in, and the area suddenly becomes a grid, covered in squares. Your enemy is given several starting positions to choose from (Which are marked in red) and you are also given several squares to position yourself in (marked in blue). Once you click the “ready” icon the battle begins. It will (usually) start as your turn, and there is a timer for you to decide what to do. Based on your character type, you’ll like either try and keep a distance from the enemy, or move into attack. Certain character classes can attack from farther away from others.

For example, as you might imagine, an archer will be able to attack from several squares away, where as a swordsman will usually be only able to attack from one or two squares away. As the number of enemies you encounter on the grid increase in the higher levels, you’ll find yourself needing to use more and more strategy, as you decide how to best use your action points (mana/energy). Because your health does not regenerate (unless you level up), you might find yourself constantly trying to weigh the risks of whether or not another fight is a good idea. Of course, you could just find yourself increasingly annoyed, and since you are not introduced to a store to shop at in the Free version, the lack of potions and equipment can have you going back and forth to the health fountain might just make you sick of your miserable existence on the computer.

Crafting is like most traditional MMOs, where you learn to gather and create things with them. The only issue people might have is how specific each crafting skill is when you can only have three professions. For example, Shield smith, Axe Smith, and Sword smith, are all their own professions, and you clearly can’t learn them all without having a gathering skill, so being entirely self-sufficient is out of the way. This isn’t helped by the fact that Free gamers are not allowed to join guilds, and have no access to the markets.

The Catch

I’ve eluded to the catch several times, and I still haven’t even went into all of it. Have you noticed the lack of the PVP section? You know why that is? PVP is just for members, which includes factional warfare. As I said earlier, you also can’t access merchants, or join guilds. You’re stuck in one zone, which is known as Astrub village, and are thus stuck fighting monsters no higher than level 20, and with levels going all the way to 1000, it’s hard not to feel left out. You will also be unable to equip items found outside of the village (though I guess that won’t be too much of a problem if you’re stuck in there…) and are unable to have pets of your own.

Really, the game isn’t actually a Free to Play one, so much as  a game that just happens to offer a free trial/demo.


Dofus is a game different from the traditional MMO, however different isn’t necessarily good. Although easy to install and boot up, the cartoon-like art style tries to appeal to a younger audience, but the game itself may also appeal to fans of turn based games like Enchanted Arms and Final Fantasy.

However, the game isn’t Free Play, so much as it is a discount MMO, at the cost of only 7 dollars a month, or 65 dollars a year (For those who pay up front ). So if you’re curious, give it a try. It won’t cost you a thing, aside from time. But if you’re into MMOs, you probably have plenty of it…

This is Riknas, and I’m signing out, until next time folks…

((This archive post was written in the year 2009, and may not remain faithful to the current game.))

One comment on “Free Play Reviews: Dofus (Archive)

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