iGamer Reviews: Ace Attorney (Investigations)

By Capcom.

For Nintendo DS.

What can I say? I like Ace Attorney.

Investigations

Ace Attorney: Investigations is the fifth title in Ace Attorney series, which must suffer the burden of being a wildly popular franchise in Japan, while being only a cult-favorite in Europe and North America.

The Story

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Ace: Attorney Investigations is not only the second title to use a main protagonist beside Phoenix Wright, but also the first title to have you play as a Prosecutor. The Prosecutor is none other than the fan-favorite, Miles Edgeworth. Along with being an interesting change of pace, it also makes a lot more sense for the prosecutor to actually go after the murderer, since it’s, y’know, his job and all, instead of constantly having a defense attorney do it out of necessity.

In Ace Attorney: Investigations, Miles Edgeworth travels across the globe, constantly finding himself in various crime scenes which all happen to be loosely connected to each other, something which seems so fantastically unlikely, it’s a wonder Ace Attorney characters don’t also see unicorns and dragons in their day-to-day lives.

The GamePlay

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Ace Attorney: Investigations (I keep saying the full name so I don’t confuse it with the American Assocation of Immunologists) brings a lot of new things to the table, with the most obvious being the introduction of an interactive game world. Unlike the previous games, you can physically see and control Miles Edgeworth, directly interacting with the Crime Scene, instead of treating it solely like a point-and-click adventure game. This can give the player a more direct connection to the game, as well as be more visually stimulating in the first place.

Also unlike the previous games, the Edgeworth’s arguments aren’t just in the courtroom (actually, somehow they’re almost NEVER in a courtroom). Instead of Cross-Examining a witness, Miles Edgeworth gives a “Rebuttal”, pointing out the logical fallacies that his accusers, captors, and rivals (yeah, he’s not good at making friends) all manage to have. The rebuttals are frequent and spread well throughout the game, which I find to be a fantastic design choice, since that is where the game shines the most. The number of people that you meet is huge, and the nature of the crimes are plenty varied. There were a few times where I genuinely did not know who the culprit was, or expect the crimes to be as complex as they were.

The Conclusion

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Ace Attorney: Investigations is a fresh and new spin for the franchise. With actual sprites and a real world to interact with, this title has a more “tangible” feel than the other Ace Attorney titles had. This is a great entry point that helps highlight the best of what Ace Attorney has to offer, while offering new ideas without straying from its original purpose.

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iGamer Reviews: Tower Defense (Lost Earth)

By Com2Us.

For iOS and Android mobile devices.

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Tower Defense is actually the very first iOS title I played on my iPhone, and I feel like I’ve been neglecting it for a way too long. That said, it’s time for it to have its own share of the limelight.

The Story

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To be fair, the Tower Defense genre is not well known for its especially exciting narratives. Actually, it’s not even known for having narratives in the first place. Having said that, Lost Earth goes out of its way to create a cohesive narrative for the gameplay. The general premise is that humanity needs a new place to live, and the colonists managed to pick one of the worst possible places available. Far from Oscar Award winning writing, I can safely say it is better than nothing.

It is a slowly progressing story presented with text-exposition and illustrations, which is just enough detail to add context to the development of the gameplay and, hopefully, keep your interest.

The GamePlay

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Lost Earth has the same basic format of every other Tower Defense title: Create a series of defenses to protect your base from seemingly mindless enemies, while continually upgrading said defenses as the number of mindless enemies increases.

That said, Lost Earth manages to stick to the simple concept, and does it reasonably well. There is a variety of mindless enemies, along with a variety of turrets which have different pros and cons leaving them better suited to eliminating certain types of mindless enemies. You collect resources by eliminating enemies, destroying rock deposits, and constructing generators in select locations. Along with that, the game sets you through a series of missions, placing your base in various environments, making certain towers more useful than others based on the geography.

As neat added features, there are achievements, difficulty settings, and even a fast forward button to make the missions progress faster, and add another layer of difficulty in its own way.

 

The Conclusion

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If you like Tower Defense games, this is a cheap and fun little title that I’m sure you will enjoy. However, don’t hold out for epic storytelling or something to revolutionize the genre. Then again, for only $3, it does a damn good job.