Infinity Blade is easily one of the most iconic names associated with the iPhone iOS, and one of the most successful games Chair Entertainment has released yet… If you haven’t heard of this game, then you clearly haven’t experienced this side of mobile gaming.
The story and setting of Infinity Blade is a strange hybrid of medieval high-fantasy mixed with sci-fi steampunk, playing an unnamed and masked adventurer, determined to avenge his father by storming the tower of the God King, wielder of the game’s namesake: the Infinity Blade. It is entirely expected that you will die in the process, bringing you to the beginning of the tower, now playing as the next male descendant of your previous character. Once again, you will take up arms against the God King…
Infinity Blade is most easily described as a dungeon-crawling fighting game, although I hardly find that does the game justice, as Infinity Blade expertly uses the iPhone touch screen to its fullest capacity. Your character’s progression through the God King’s tower is facilitated by a series of short cutscenes, initiated by clicking on the location that you wish to go to. This will allow you to interact with doors, treasure chests, and enter combat encounters, which brings me to the real meat of the game…
Progressing through the tower, you will encounter various enemies that will try to stop you from reaching the God King. By swiping across the touch screen, your character is able to swing his sword, dodge from left to right, and block with his shield. Along with using your weapon to attack, it can also be used to parry your enemy’s strikes. The game follows the saying, “Easy to learn, hard to master” perfectly. Although the controls are simple and intuitive, perfect timing for attacks and dodges requires the utmost amount of attention, along with a fair bit of practice. And whenever you think you have the game nailed down, it hits you with a curveball by letting you win…and making it harder for the next round.
Infinity Blade’s gameplay works with the storyline absolutely flawlessly. While there was a point where I came to think that the game was intended to actually follow an infinite loop (which technically, is possible) I was shocked to find that the game does in fact, have a definitive ending, which almost entirely recontextualizes the game you thought you were just playing.
This is one of the first Triple A titles released for the iOS, and I highly recommend it to anyone that is interested in bringing a console-like gaming experience to their iPhone or iPad.
Riknas, signing off!