Published by EA.
Developed by Iron Monkey Studios.
For iOS and Android.
And now in this issue of iGamer, I tackle one of the many mobile-games that were really just made to help promote big budget console and PC titles. But can Mass Effect: Infiltrator, stand up on its own? Let’s see and find out.
Like any good tie-in game, Iron Monkey Studios tries to carve a strong connection with its parent title. As such, Mass Effect: Infiltrator runs parallel to the story of Mass Effect 3, as you play the Cerberus operative “Randall Ezno”. To those that are not in-tune with the Mass Effect story, it should be noted that Cerberus is a pro-human terrorist organization, attempting to propagate the superiority of the human race. In what could be one of the most heavy-handed methods of storytelling, Randall becomes disillusioned with his organization and dedicates himself to bring down his former employers in his quest for contrived revenge.
While the storyline itself is entertaining enough, I feel that it bears mentioning that the key event that sets the story in motion is just painfully contrived, and the acting ranges from generic B-movie performance to outright awkward sounding. While it’s something I’ve come to expect from the studios, I’m definitely not giving them any bonus points for this.
That said, I feel the gameplay is able to pick up the loose ends that the story leaves hanging. The controls are tight, responsive, and intuitive, which is no easy feat for a mobile title that gives you direct control of a character. You fire your weapon by clicking on your opponent, and then moving the reticle that appears onto your target. Depending on the weapon you use, the reticle will change. With the exception of the sniper rifle, your weapon will fire automatically and you focus mostly on the aiming. Headshots kill the enemy faster, and when you run the risk of your weapons overheating, the incentive to aim there is high enough without actually punishing you if it seems too difficult.
Along with that, the biotic (space magic) abilities are diverse and add more utility to your character. Just like the main Mass Effect titles, this is intended to provide options on how you build your character, as either Combat, Biotic, or Tech. Of course, in Infiltrator, this only actually translates as two and a half styles of play. Replacing “Tech” skills is a “Stealth” style of play. However, the Stealth function of the game is facilitated by a cloaking device that makes your character completely invisible. That said, investing in stealth mostly just makes your cloaking device recharge faster. As such, investing entirely in the stealth tree is hardly plausible by itself. Nevertheless, it can be used well in tandem with combat skills and biotics.
As an added tie-in, you can find “intel” throughout the game, which can either be sold for credits or uploaded to the Systems Alliance, which can translate into Assets for your character in Mass Effect 3. While not especially interesting, it is a nice feature.
The Mass Effect Infiltrator is an entertaining title that costs about as much as its worth, being 7$ on Google Play and $7.50 in the U.S. iOS app store. I’m even willing to go so far as to say that it’s worth those two extra quarters if you want to play it on your iOS device, however as a product from EA, I feel like there is really something lacking for a big-name title like Mass Effect.
That’s all for now, Riknas, signing off! (Sorry I keep forgetting about this and the buffalo)